OTHER PLATFORMS (SEGA, Atari, Commodore, Amiga,...)

  • The Last Ninja: A Complete Review on Commodore 64's Most Iconic Game

    The Last Ninja: A Complete Review on Commodore 64's Most Iconic Game

    Long before ninjas were mainstream icons in gaming, The Last Ninja series carved out its own legend on the Commodore 64. With its striking isometric visuals, atmospheric music, and cinematic level design, it wasn’t just a game—it was a phenomenon. It blurred the lines between genres, blending action, exploration, puzzle-solving, and a touch of mysticism, all wrapped in a slick ninja aesthetic. To those who lived through the late '80s era of 8-bit gaming, The Last Ninja was more than just another title on a cassette tape—it was the closest thing to playing a martial arts movie.

    The series gained notoriety for its visual style and revolutionary mechanics, but it

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  • Duke Nukem 3D: The King of ’90s FPS Mayhem

    Duke Nukem 3D: The King of ’90s FPS Mayhem

    In the mid-90s, when first-person shooters were evolving rapidly but often lacked personality, Duke Nukem 3D burst through the door with a cigar in one hand and a shotgun in the other. Released in 1996 by 3D Realms, this game didn’t just add another notch to the belt of classic shooters—it blew a hole in the wall and rewrote what people expected from the genre. It was chaotic, irreverent, brutally fun, and packed with charisma.

    At a time when many FPS protagonists were voiceless avatars—mere weapons with legs—Duke Nukem brought swagger. He didn’t just shoot aliens. He taunted them. He dropped one-liners mid-battle, flexed in mirrors, and quoted action

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  • Comix Zone: A Forgotten Masterpiece That Deserves a Comeback

    Comix Zone: A Forgotten Gem That Deserves a Comeback

    It’s not every day a game turns your television into a comic book. In 1995, Comix Zone did exactly that—and did it with a confidence few games could match. Developed by Sega Technical Institute and released on the Sega Genesis during the console's final flourish, this beat-’em-up broke free from the genre’s growing sameness. It didn’t just deliver fights and combos—it did so inside an actual comic book. And no, that’s not a metaphor. From the panel-to-panel movement, to the sound-effect text that popped up with every punch, Comix Zone fully embraced its theme.

    At the time, it was a visual stunner, but even beyond the graphics, there was something distinctly

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  • Superfrog: The Amiga’s Unexpected Hero

    Superfrog: The Amiga’s Unexpected Hero

    In the early 1990s, the gaming world was flooded with mascots trying to capture the magic of Sonic and Mario. But nestled quietly among them was a green amphibian with a crown, a cape, and a surprisingly rich sense of humor—Superfrog. Released in 1993 by the British developers at Team17, this game wasn’t just another mascot platformer. It was, in many ways, a love letter to the Amiga scene—a platform known more for its depth than its flash.

    What made Superfrog stand out wasn’t just its responsive controls or colorful visuals—it was how it blended charm, challenge, and playfulness without trying too hard to be “cool.” It didn’t rely on attitude or edgy humor

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  • Aladdin: A Timeless Adventure in Gaming

    Aladdin: A Timeless Adventure in Gaming

     In 1993, the video game world was saturated with side-scrolling platformers. But few had the backing, charm, or cinematic polish of Disney’s Aladdin on the Sega Genesis. Developed by Virgin Games in collaboration with Disney, this version of Aladdin wasn't just another licensed tie-in—it was a technological and artistic leap that stunned players and critics alike. For the first time, it felt like a game truly looked and moved like an animated film.

    At the center of this achievement was a rare partnership: actual Disney animators were brought in to create the character frames. These weren’t reinterpretations by game artists—they were literal

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  • Zenless Zone Zero: An In-Depth Review

    Zenless Zone Zero: An In-Depth Review

    Zenless Zone Zero (ZZZ), developed by HoYoverse, is an action role-playing game (ARPG) that has garnered significant attention since its release on July 4, 2024. Available on platforms such as Windows, iOS, Android, and PlayStation 5, ZZZ offers players a unique blend of urban fantasy and post-apocalyptic themes. In this comprehensive review, we will delve into various aspects of the game, including its gameplay mechanics, storyline, character development, graphics, sound design, monetization model, reception, and more.

  • FIFA Mobile: The Ultimate Football Experience on Mobile

    FIFA Mobile

    FIFA Mobile, now officially rebranded as EA Sports FC Mobile, is a mobile football simulation game developed by EA Sports. Since its initial release in 2016, it has undergone significant evolution, bringing new features, mechanics, and improvements to keep football fans engaged. The game offers an exciting blend of authentic football gameplay, team-building mechanics, live events, and competitive online modes that allow players to build their dream squads and compete globally.

    Unlike console or PC FIFA games, FIFA Mobile is designed specifically for smartphones and tablets, focusing on a streamlined football experience that emphasizes short, fast-paced matches and tactical

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  • Genshin Impact: A Complete Review

    Genshin Impact: A Complete Review

    In the bustling landscape of video games, very few titles manage to achieve what Genshin Impact has accomplished since its release. Launched in 2020 by miHoYo (now known as HoYoverse), Genshin Impact quickly transformed from a visually impressive curiosity to a global sensation. This open-world action RPG captured the hearts of millions with its stunning visuals, compelling storyline, diverse characters, and innovative gameplay mechanics. It's not just another open-world game; it's a sprawling, interconnected universe filled with adventures, challenges, and mysteries at every turn.

    Set in the fantasy realm of Teyvat, Genshin Impact immerses players in a deeply engaging

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  • Subway Surfers Game Review: Behind the Endless Adventure

    Subway Surfers Game Review

    Back in 2012, mobile gaming was gradually becoming mainstream, but few titles achieved the staying power or universal appeal of Subway Surfers. From the moment it landed on smartphones, it swiftly became a phenomenon. Unlike countless fleeting mobile games that rise and vanish in months, Subway Surfers carved out a lasting place in gaming culture, offering an addictive yet deceptively simple formula: run endlessly, dodge obstacles, collect rewards, and try again. Created by Danish companies Kiloo and SYBO Games, Subway Surfers arrived with vibrant graphics, smooth animations, and instantly accessible gameplay.

    What sets Subway Surfers apart from its competitors

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  • Minecraft: The Sandbox Phenomenon That Redefined Gaming

    Minecraft

    Few games have left an indelible mark on the gaming landscape like Minecraft. Developed by Markus "Notch" Persson and later acquired by Mojang Studios, Minecraft transcends traditional gaming genres with its open-ended creativity, survival mechanics, and an ever-expanding universe. Released officially in 2011, the game has since become a cultural icon, celebrated for its simplicity, depth, and the unparalleled freedom it offers players.

    This article delves into the rich history, diverse gameplay, community-driven innovations, and lasting legacy of Minecraft, exploring why it remains a timeless masterpiece.